This week’s card is assault drive. It is a starter, which means it has to be the first card played in a chain. It powers up every card played after it, but be careful. This increase in power can affect the cards played by your opponent as well!

assault_drive.jpg

Stance Change

This week we feature Stance Change, a versatile card that does no damage. Stance Change allows you to move between two attacks that would normally not connect.

Stance Change

Monday Card Preview - 4/7/2008 - Bus Stop

The first weekly preview card for the “Battle Card Game”! Enjoy!

Bus Stop

Congratulations! You’ve reached Level 99!

As you can probably see, our public page is still heavily under construction. We’ve been working on several projects quietly for the past few years, but we think it’s high time to let the world know what we’re up and and what we’re about! That’s why we’ve opened this site–to share our projects with you, and to take in your opinions and contributions.

Who are we?

Level 99 Games is an Independant Game Development Group. We don’t work for Wizards of the Coast, or Steve Jackson Games, or even EA. Instead, we’re ordinary people with ordinary lives and jobs, who have a fascination with games and game development. The works that we create here are products of our hobbies and imaginations, made in spare hours and during vacations, built up by the generous contributions of playtesters, authors, artists, and the like.

What do we make?

Right now, we work primarily on pen and paper RPG games. Card games are something we want to look into soon, but because they are difficult to print, test, and produce on our budget, we are generally staying away from them at the moment. As for computer games, we would like to work on some once we have enough dedicated artists and programmers, but our team is too small at the moment to facilitate making a computer game.

Can I contribute?

Of course! We would love to have any kind of contribution you feel like making, though there is no guarantee that your contributions will make it to the final version of the project (some of these projects take years, and things tend to change, be reformatted, or become unnecessary), we will do all we can to include your work and give proper credit. Artwork, writing, playtesting, reviews–all of these are excellent ways to get involved in the game creation process. Just contact one of the staff members of level 99 and see how you can get involved!

Can I join the development team?

That’s a bit more complicated–to become a permanent member of our development team, you should be someone who has worked on and contributed to other projects before, as well as someone with a driving passion for making games. Working with others to forge a final product together is also a must-have skill. We don’t mind requests, but we won’t accept anyone who we haven’t worked with before.

Will you make my game?

Unfortunately, the simple answer is No. We work on lots of projects, most of which are long-term, and require significant work. When a new project is started, all of the members of level 99 meet online and discuss the idea, what can be done with it, and whether the large majority of us wish to pursue it. Even then, the final game that we produce is rarely similar to the original proposition.

Can you pay me for my contributions?

Since we are independent developers working for nothing but our love of games, we simply don’t have the money to fund commissions or to pay developers a salary. This is not a substitution for a full-time job.

What happens to my contributions?

That really depends on the nature of the contribution. However, unless we specifically request otherwise (like for cover illustrations to a book or core game system mechanics) you can consider yourself free to publish contributed material in any other way or place you wish. We do not claim ownership to your contributions, merely the right to use them freely in the specific work you offer them for.